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Configurable & Model Editor

The Configurable-Editor and Model-Editor are the technical workshops and the underlying foundation of all projects. This is the place where you further format and/or configure your exported BIM models.

Within the Model Editor

You can perform the following actions within the Model-Editor:

  • Adjust various cameras
  • Adjust materials*
  • Upload textures.
  • Perform model updates.
  • Create and/or adjust floors*.

Within the Configurable-Editor

Create or import option lists Execute the process of Option mapping Set up option logic Tuning different cameras Modify or create materials Create material changes Upload textures Make model updates Create and/or adjust floors

You can reach the Configurable or Model editor of a model by going to the Configurables or Models page and clicking on the thumbnail of a model.

Configurable-Editor

Configurable-Editor

Model-Editor

Model-Editor

The Configurable-Editor Toolbar

The Toolbar is found at the top of the screen and contains a range of different functionalities. Some of them, such as for example the Sun Study icon are shared among several editors (and often the Innobrix Viewer as well).

Configurable-Editor Toolbar

However, within the Toolbar are 2 menus exclusive to the Configurable-Editor environment.

Test Menu Gridfield Menu

Configurable-Test menu

You can use this menu to test the model with when you are doing the process of option logic and option mapping. You can use the icon to prevent the menu from closing as soon as you click something outside this screen. Finally you can use the Filter menu to easily search for specific options in your options list, should you have many.

Availability

This menu is only available to the Configurable-Editor and only if the model is in collapsed state.

Floor switcher menu.

This menu can be used to view sections of the model. Exactly which Floors appear in this list depends on exactly which floors are set. It is possible to tug (click + drag) the slider to clip the house in real time. Additionally you can also click on a specific floor to place the section at the height of the chosen floor.

Floors

Collapsed & Expanded.

These two buttons cause the model to be displayed in a composite view or in tas field view. The unfolded version can be used for implementing options within the model.

Availability

This item is not available and present in the Model-Editor.

Scene hierarchy

The Scene hierarchy is found at the top of the right side of the screen and gives an overview of all the components present in the Model-Editor and Configurable-Editor (but also the Plan-Editors have a scene hierarchy).

Model Editor:

model editor scene hierarchy

  1. Configurable
  2. Option List - [name of linked option list].
  3. Material Changes

Configurable Editor:

configurable editor scene hierarchy

  1. Configurable
  2. Option List - [name of linked option list].
  3. Material Changes

Configurable

The Configurable section contains all the parts directly related to your imported model. Under this section are the Floors, Columns, the Camera Start Position, the Upper View start position, The Walk Mode (walk) start positions and finally the PDF cameras.

Floors

Here you will find all available floors that your model can use. These are primarily taken from Revit, and are used to create the Floor switcher to function correctly. The Floor Changer provides the horizontal cross-sections of the model.

The Floor Changer operates based on these levels and ensures that the correct elements are visible. However, the idea that when one chooses the Ground Floor in the floor switcher, the horizontal section would set exactly at this height is not correct. For example, the Ground Floor has an absolute height of 0, which would mean that if the house were cut at this height, virtually nothing would be visible!

Thus, to ensure that elements are indeed visible in such a case, a modified formula is in use that determines at what height the house should be cut. The formula for this is as follows:

(Cut Height Storey) = P + (Cut Height Upper Storey) - (Floor Thickness Upper Storey)

(P = height of zero model)

Floor properties

Revit ID

The elementID of the corresponding 'level' in Revit. (Read-only)

Revit name

The name of the level as annotated in Revit. (Read-only)

Name

The name of the level as annotated in Innobrix. This field is freely customizable.

Height

The height of the floor as determined by Revit. (Read-only)*

Adjust floor height*

It is possible to create your own (new) floor and adjust its height. Floors that have been created from an Innobrix import coming from Revit, however, are static and read-only.

Floor Thickness

Floor thickness is an adjustable property (and can be thought of as an offset) that is subtracted from the height of the related floor. This is necessary to avoid facing a ceiling, for example, when using the Floor switcher by selecting a floor in it. selected.

Create floors

It is possible to create your own floors within Innobrix where the Height is adjustable. By right-clicking on Floors (found under the Scene hierarchy), you can create them. The new floors is automatically added as the highest floor, with a height exactly 1000mm higher than the previous floor.

Add floor

Disable or remove floors

There may be circumstances where it is undesirable to use all the floors that came along from Revit in the Floor switcher. It may also be that, inadvertently, too many levels have been included (e.g. certain auxiliary levels that had Building Story checked during export). were checked during export). Based on this, it is possible to disable floors. Open the Floors dropdown and place the cursor over a floors you want to disable. Click then click the icon to disable the selected floor. All floors that have have a visible icon are disabled and are no longer used in the Floor switcher (and therefore not in the formula to calculate the section height).

Disable-floor

Columns

This section of the Scene hierarchy refers to the completion of the Innobrix: Column parameter. For example, Column 0 is equivalent to. Innobrix: Column: 0 for example. Columns can best be thought of as a kind of category.

Assign labels to columns

Labels can be used to quickly filter and search within a grid field. This is particularly practical when a model contains many Model Groups and needs regular maintenance.

Labels

Availability

Note that this search functionality is only available when the model is in [unfolded view], and only with models using the structure where there is no Innobrix: Floor parameter is present.

Row

Columns contain an x number of rows. Rows are the actual Model Groups exported from Revit. Clicking a Row from the Scene hierarchy is exactly the same as clicking a group when the model is expanded.

Camera Start Position

The camera start position determines the camera position of this Configurable if the end user within the Viewer clicks on a Home (and then view or configure one created based on this model. This camera also calculates, based on the orientation, the 'pivot point' of the model. While viewing in the Viewer, the camera will rotate around this point. The orientation of the camera can be set manually through the Properties panel by entering position and rotation values. An easier way to set this is the following:

  1. Rotate around the model and choose a nice vantage point.
  2. Then right-click Camera Start Position and select Copy Position from Camera. You can also use the hotkey Alt + C for this purpose.

Camera Start)

Top view camera start position

This camera determines the top view camera position when starting from the camera menu. The camera also offers a small preview here, and can be adjusted via the move tool or the -rotate tool, where the latter can only rotate about the Z axis. (It is, after all, a topdown camera).

Walking start positions.

The Walk mode or Walk mode positions can be set per floor here. See also: Walking mode.

PDF cameras.

The PDF cameras are used while creating the screenshots for the automatically generated PDF, and are created based on the available Floors created. Each camera provides a small preview, and is manually customizable by dragging the camera in the environment. Normally this is not necessary unless the property has an unusual shape where the cameras are not positioned.

Disable

Note that it is not possible to disable the PDF cameras, or the automatic PDF as a whole. However, it is possible to add your own PDF brochure to this file via the Project Properties.

Option List

This entry within the Scene hierarchy contains the structure of a linked option list. Next to the term Option list, next to the dash -, is the name of the linked option list. Below that, a number of properties are also visible. For example, there is also a (customizable) icon.

Option list properties

All available option lists can be found within the Content Browser, under the heading Option Lists.

Option lists

How to set up, import, export or link option lists is explained here.

Material switches

Material switches are linked to an option list and allow materials to be swapped.

See also: Material Switches